13 April 2010 | Oldies, Sculpture |
Voici le retour de Beeeer, un vieux modèle qui date de 2006 ! Je l'ai modélisé dans Hexagon à l'époque et j'ai commencé à le sculpter à l'époque pour tester un peu plus ZBrush que j'approfondissais... mais j'ai vite arrété de travailler dessus car la modélisation n'a...
15 February 2010 | SubD Modeling |
Voici les (veilles) vidéos de la modélisation polygonale d'une créature humanoïde à 4 bras, réalisée au sein du modeleur polygonale Hexagon, à l'époque où je travaillais chez Eovia. Certes Hexagon est plutôt mort comme logiciel, mais l'ensemble peut s'appliquer à...
15 November 2009 | Tutorials |
(Français plus bas) New Pivot with ZBrush This short tutorial is to answer a question by Jbshorty on my forum Polyloop.net: after creating a base mesh in Hexagon, he had a problem of alignment of his radial symmetry, which wasn't centered at all. After looking at the...
8 June 2009 | Articles, Photo, SubD Modeling |
I'm continuing my self learning of modo 302 while waiting the launch of the 401. I still have several troubles and spending a lot of times in things that I'm thinking should be more easier to do. I also installed several scripts to enhance my workflow. I think that...
25 May 2009 | Articles, SubD Modeling, WIP |
Why modo? I bought modo 201 some time ago, because I was looking for an alternative modeler for Amapi and Hexagon because these software in a short future will "die": Amapi 8 development has been stopped 1 month before its public beta, with less than 3 months of...